Collections
Longer reads on the games we carry: how they are grouped, what separates them, and which ones suit a given situation.
One Attempt at a Time: Arcade Games Built Around the Restart
In an arcade game the run is the unit and the restart is the design. Twelve games sorted by what ends the attempt, and by who declines to say.
Games That Explain Themselves, and Games That Need a Minute
With no store page and no install, a browser game has to become legible almost immediately. Twelve games sorted by how much explaining their name does.
The Unit of Play: Browser Games That Respect Your Time
Not how long a game lasts, but how small its smallest finished thing is. Twelve games whose unit of play is visible before you start one.
Puzzles That Do Not Run on a Clock
A puzzle with a countdown is a reflex game in a puzzle's clothes. Eleven games where the only pressure is the one you bring, and one that pretends.
The Sports Category Is Not About Sport
Almost nothing filed under sports here is a simulation. The category is a subject label, not a rules label, and twelve games show what it actually holds.
Nothing Moves Until You Do
A browser tab is an unreliable container for a game. Twelve games built so that walking away costs nothing, because the position waits for you.
What a Thumbnail Can Promise, and What It Cannot
The thumbnail is all you see before clicking. What it can honestly promise, what the blurb beside it leaves out, and how to read the gap.
What the Publisher Did Not Tell You
A publisher blurb is a genre with rules. What it always says, what it never says, and why the gaps on our game pages are left as gaps.
When a Browser Game Actually Needs a Keyboard
Most browser games never say what to press. The ones that do have something in common, and it is not that they are more complicated.
Browser Games That End, and Browser Games That Don't
The most useful split in browser games is not genre. It is whether there is a last level, because that decides what stopping feels like.
Browser Games That Work One-Handed on a Phone
Orientation decides whether a browser game is usable on a phone before anything else does. Twelve games from our catalogue that hold up one-handed.
No Install, No Account: What the Browser Format Selects For
The browser is a set of hard constraints, not a genre. Those constraints quietly kill some kinds of game and keep others alive. Eleven examples.