Tsoro

Distributed by GamePix. This game is embedded from its publisher and remains their property.
About Tsoro
A sowing game in the mancala family, and the publisher explains it at unusual length. You seed seven balls at a time across ten holes, and the hole you nominated as your bank pays best. The colours are not decoration either: certain combinations in a cell produce star balls that ordinary balls cannot match.
How to play
- The board is ten holes distributed evenly across two rows.
- Before play starts, choose one hole to serve as your bank.
- Each turn, take seven coloured balls from the reservoir and drop them into successive holes.
- Every drop scores, and drops into your bank score the most.
- A pair of differently coloured balls in one cell earns a red star; four balls of the same colour in one cell earns a star ball.
- Star balls each carry their own effect -- the black star, for instance, changes the colour of every ball in a cell.
Tips
- Choosing your bank is the only decision you make before the rules start applying, and it shapes every turn afterwards. Do not pick it casually.
- Seven balls landing in successive holes means you are always feeding cells you did not intend to feed. Count ahead to where the seventh ball lands, not just the first.
- Colour combinations are a second layer running underneath the point total. Chase bank drops exclusively and you will never see a star ball.





